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    SNIper-poTAto

    @SNIper-poTAto

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    Posts made by SNIper-poTAto

    • RE: Yagorath vs Tyra

      @KicsitCsicska silence blocks all abilities so yes it should. Else that wouldn't make sense

      posted in Gameplay & Balance Feedback
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      SNIper-poTAto
    • RE: January Rage Thread

      @TTraw fk I didn't think at all over the seris buffs. With rend soul at 5s CD, she is gonna get stacks insanely fast on soul collector and the sustain nerf on the q can be easily compensated by having essence rip as a filler card and with the AoE heal buff+ the cd reduction on her escape ability on top of that is overkill. What if the rend soul change was put in agony but the CD is at 7s instead of 5? All the other base kit changes should be undone.

      posted in General Discussion
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      SNIper-poTAto
    • RE: January Rage Thread

      @TTraw seris is gonna be insanely busted but I'll take it. The io nerf is bad but not that bad imo. Like she isnt helpless against flanks, she can still hard pocket people and stun through shields.

      posted in General Discussion
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      SNIper-poTAto
    • RE: TYRA DR AND HP - absolute broken

      Tyra DR doesn't stack...I tried it in shooting range and it doesnt stack there but that was a long time ago so...maybe it was a bug that got fixed and the dr was supposed to stack.

      posted in Gameplay & Balance Feedback
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      SNIper-poTAto
    • RE: Balance Strix

      @KicsitCsicska disagree. it's his most fun talent to use. u could instead buff his worse talents like buff crack shot so that it also reverts the fire rate nerf he is going to get next patch or anything that doesn't end up nerfing nocturnal. the speed nerf is good.

      posted in Gameplay & Balance Feedback
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      SNIper-poTAto
    • RE: Ideas for further balance from a beginner's perspective. (Got ranked into platinum first day.)

      @CrimsonXSteel Raum can dominate if the enemy has little CC. If u have alot of CC then Raum will get destroyed. The game's tutorial is terrible they don't teach you how to counter things(especially low rank dominant champs like raum), which items are good and why etc. You should search guides and videos to help yourself out with these things. And u also need to practise. For the tank class I recommend u play inara as your first tank she's beginner friendly. The entire flank class is skill dependent so idk how to help u out with that. For the damage class stick to vivian she is beginner friendly too. Seris is beginner friendly for supports and she has very good survivability. I recommend u stick to playing these champs until u learn the ropes and play other champs. It will take a while learning all the fundamentals and stuff.

      posted in Gameplay & Balance Feedback
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      SNIper-poTAto
    • RE: Ideas for further balance from a beginner's perspective. (Got ranked into platinum first day.)

      @CrimsonXSteel Raum is easily countered by CC. He isn't strong just beefy. U don't need mobility to counter Skye's ultimate u can just get behind a wall and Skye's ultimate can't kill you and it has dmg fall off as well so her ult won't always kill you instantly. Getting higher dmg numbers is what Seris does assuming she is using Soul Collector. She doesn't have any CC. That talent is only good in tighter maps and it can be countered by running double shield. Ying healing is a tid bit inconsistent like jenos healing if she is running her dmg talents, again doing more dmg and being able to frag is the whole point of dmg talents. Ying is weak, Seris is fine Raum is weak Skye ult shouldn't kill you too often if u have decent playtime in the game because its not used for getting kills. Koga is strong on console only but in PC he is weak. Strix is OP, though not as OP as Kinessa with her uncounterable 2 taps using steady aim. Most of these champs u are talking about aren't all that strong and they shouldn't be a problem once u learn the game.

      posted in Gameplay & Balance Feedback
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      SNIper-poTAto
    • Skye balance(delete debilitate/rework poison bolts and give her more speed and self sustain)

      I'm currently a lvl 164 skye player and this is how i suggest buffing her without reworking the main aspect of her kit let's show her some love that makes her better as a flank instead of that off support nonsense which I grew to kinda like:

      HP: reduced from 2000->1800.

      Weapon(nerf): revert all the buffs it received from patch 1.7- 2.01 or whatever it was. This revert will nerf skye's weapon dmg fall off range and reduce ammo clip from 25->20

      Weapon(buff): remove Spread inaccuracy completely. This makes skye weapon shots 100% accurate to the dot.

      Poison bolt rework(important buff): fire 3 bolts each dealing 75 damage/s(all 3 bolts together=225 dmg/s) and apply 30% cauterize over a duration of 3s(stacks completely with the item with no diminishing returns). However, the duration of poison bolts will last forever until the target is further than 45 units away from skye(45 units is the exact range of illuminate 3).

      Hidden(Most important buff): also increases movement speed by 25% while active.

      Time bomb(buff): charges 25% faster

      Cooldown adjustment-

      Poison bolts: reduced from 8s->5s (I also reworked her poisoner card).

      Talent changes-

      Smoke & Dagger renamed to: Nurse:) Toxic Nurse.

      Debilitate replaced with "Smoke & Dagger": Smoke Screen now deals 600 damage when it deploys and its cooldown is reduced by 2s (the additional CD reduction is to account for how quick smoker got nerfed to fit in with healer skye).

      Preparation(buff):Also enhances increased movement speed effects from other sources to no longer apply diminishing returns.

      Loadout changes-

      Poisoner: Heal for 7%/35% of the damage dealt to poisoned targets.

      Tactical Reload: Kills grant {25|+5}% DR for 1.5s.

      Twilight armor: Gain 50 HP/level.
      Victory rush: Increase your Movement Speed by {20|+7}% for 4s after getting an Elimination.

      That's pretty much it... Here's my reasoning to some of the changes-

      HP and weapon: The HP nerf is another counter measure to compensate the weapon change she got which indirectly buffed her DPS as it is impossible to not miss more than 1/3 of your clip in closer mid distances because of the spread and enemy mobility. Skye is supposed to kill people very fast but that doesn't mean she should melt/counter tanks, that's a damage dealers job. This will make her TTK to non-tanks slightly better to compensate losing her tank shred damage. I also made the HP change to accommodate skye having more self sustain options which would be real nice as "healing vapors" is AoE limited.

      Poison bolts: tank busting is a damage dealers job and poison bolts purpose was to de-buff opponents. This new version of poison bolts will do just that and more specifically be an effective way to soft counter pocket healing. I think we can all agree that pocket healers are quite unfun to play against and the pocketing aspect of their kit shouldn't be as strong as it is right now.

      Bringing back S&D: Unlike Debilitate, this talent actually feels like a different playstyle and it's very uniquely designed while also being fun to use. I miss this talent and a lot of skye players want this talent to come back over surprise attack.

      Loadout changes: All these cards are useless/outclassed and i just compensated the poisoner rework with a base kit buff.

      Thoughts anyone? Feel free to share your opinion on these changes.

      posted in Gameplay & Balance Feedback
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      SNIper-poTAto
    • RE: best flank?

      imo

      1. androxus
      2. maeve
      3. zhin
      4. vora
      5. buck
      6. evie
      7. talus
      8. koga
      9. Skye
      10. moji
      11. lex
        no. 8 9 10 11 are viable picks in the right hands regardless of talent choice but they need love. NOT the type of love Skye got when her good old Smoke & Dagger got reworked to healing nonsense. it was already her best talent overall and it made the most sense as a different playstyle and flanking. It also helped her fight high mobility champs better like evie maeve. Debilitate should have been the talent to be replaced to healer Skye instead.
      posted in Gameplay & Strategy
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    • RE: Small Buffs and Nerfs in some characters.

      For grohk, I'd personally make it so that totemic ward also allows your totems to last forever.
      For Ying, I'd rework her illusion healing from 400-> 180+10% of targets max HP. And then I would reduce the healing ticks from 5- 1 to prevent most of the healing from being cancelled when a target leaves LoS of clones within 0.2s. This basically increases heal frequency but in a better way and the heal change will allow her to run her DPS talents as a solo healer in double tank comps. Solo healer Resonance/Focusing Lens right now only works well with 1 tank comps.

      posted in Gameplay & Balance Feedback
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      SNIper-poTAto