Lately, I've generally had pretty good experiences playing the game. However, maybe every 3rd or 4th game the session seems to suffer from packet loss. Firing the ultimate for example, took no effect a couple of times during a game. Also I hit an opponent 3 times at point blank range with maeve's daggers but the damage from the first 2 hits never registered. Each hit should have killed my opponent, which had one bar of health. The third hit, which killed him, didn't register for what felt like an eternity but was probably a quarter second. Which in a game like Paladins, that quarter second is the difference between life and death. Because of that lag or packet loss or whatever you want to call it, my performance in that game was pretty horrible. As with all battle arena type games, the closer you are to the network servers the better your performance will be. It does feel a bit up and down though at times. One game I'm playing great and the next game using the same champ and similar build, it feels like my champion is hitting for half of the damage it did in the last game. Packet loss and latency issues have a huge effect on one's performance. Still though, I can brush these issues aside and still enjoy the game.
S
Spangler3
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RE: An Update Regarding Paladins Server Issues