Willo needs some love and not just nerfed all of the time!
I think when in a healthy spot for the game, a true anti-healer is very good for the game to have. I want Willo to have three interesting and viable talents and implement some important aspects of her current talents to her base kit in some form, so three new talents with a base kite update.
Current: Does 500 damage every 0.75 second with 8 ammo.
Concept: Does 350 damage every 0.5 second with 12 ammo and applying Fae Magic for 5 seconds against struck enemies, stacking up to 5 times. Fae Magic causes enemies to take 80 more damage per stack (total cap 750 damage per shot, also based on direct hit damage).
Secondary Attack (Deadzone):
Current: 100 damage on initial blast, creating a zone for 5 seconds that causes 100% healing reduction against enemies within, persists for 1 second upon leaving the zone. 16 (sixteen) seconds cooldown.
Concept: Does 350 damage on initial blast, creating a zone for 5 seconds that causes 50% healing reduction against enemies within and an additional 10% per Fae Magic the target has (100% healing reduction when fully stacked), persists for 1 second upon leaving the zone. 14 (fourteen) seconds cooldown.
Secondary Ability (Seedlings):
Current: Throw a seedling that explodes after 1 second for 400 damage into 4 more seedlings that also explode after 1 second for 400 damage each. 15 (fifteen) seconds cooldown.
Concept: Throw a seedling that explodes after 0.5 second for 250 damage into 4 more seedlings that also explodes after 0.5 second for 250 damage each. Enemies affected by Fae Magic take 20% increased damage by Seedlings, up to 100% increased damage. 14 (fourteen) seconds cooldown.
Your Seedlings will explode into 4 more Seedlings each one more time. The third set of Seedlings only deal 200 damage each when they explode.
If your weapon attacks make contact with Dead Zone, they apply its effect to struck enemies and slow them down by 15% plus 5% per Fae Magic stack they have on them for 1.5 seconds.
Gain 4 flutter jumps when using jump in the air, keeping you suspended at that altitude for 0.75 second. Flutter moves 40% slower, but takes you 50% further.