@DambaKing well at least,I was correct for his fire rate)
Also nice nick))
Posts made by SUPERPETYX12
Buck headshot needs to be removed
Headshots from shotgun really like its not suposed to be a thing.
1.Its way to random,plus u never know where the head at.
2.Its a shotgun its not suposed to do headshot dmg.
I think they should remove headshots on buck,but buff him in some kinda way to compensate for that nerf.
Maybe Bulk up now increase your hp by 300 (passive) so u have 2600hp instead of 2300.Maybe increase his fire rate instead of (1sec to 0.8sec's) or at least (0.9sec's)So he can actually feel better.
Write down your opinion.Let me know what u think))
"Tigrons's Tale" problems
So first of all lets start out with some cards that have been reworked:
1:Buck card "Giga Siphon" that now gives you 10% movement speed per level which on paper sounds pretty good right?
But it last for 1.5sec which is kinda bad i hope they will buff by increasing duration of your speed buff at least for 2sec.Otherwise this card is better than what it used to be,but its still kinda bad(My opinion)
2.Exhlaration(Buck card that reduce cooldown on your F every time you land on your oponent) Sorry i dont know how its called(
So bassically sounds pretty cool,fun but there is a problem it cannot stack so u can land on 2 oponents and instantly gwt your leap back,which when i figure out was kinda sad for me because even tho this card gives you 5 sec cooldown on leap,its still 5 secs and even playing with stompimg grounds after getting a kill having 3 secs for you to get all abilitiea back and u still manages to die,so 5 secs its still pretty long,plus only after you land on oponent.
How to make this card actually viable remove cap for enemies for you to land on to get your leap faster it wont be op,because its still has 5 sec reload time(so u cant spam it)
Now lets talk about item changes like caut can be bought in 250/500/750 credits its too cheap like way too cheap u can get lvl3 caut on round 1 like thats too much.Plus it actually lasts 2 secs not 1.5secs.
They said they want to make caut not a neccesary item,but here is 1 problem healers still able to just give u hand and pretty much in 2-3secs get you back to full hp,yeah they were nerfed but they still can do every well.The problem with caut just increase his price like what it used to be and leave 25% per level because its not too much,plus reduce duration 2secs -1.5secs.
Wreck is kinda useless now,like every tank got his shield screwd way too much.
So now wreck is terrible due to nerfs max used to be 225% now its 60% good job its barely noticable(If its even makes difference)
Paladins strike is dead?
I mean,damn this game used to look really cool sound cool and the gameplay was actually pretty cool.
Now this game got no Feedback no updates...nothing.Thats what makes me sad because this game could be the best,but hirez just forget about her.
Its like tf2 to Valve,like they dont care about it either.
So thats it write your thought down bellow what do u think,prove me wrong,prove me right.
Have a nice day
New vgs system sucks...
It sucks for multiple reasons:
1.Its not convinient anymore
2.Everytime when i wanna say something like enemies behind us i cant shoot and when im finding for this new damn voice command im dying.
3.Hirez fucked up Hi and a few more voice commands(Like how?)
So bring back the old version its just that much better!New one sucks ass
Cards that needs to be reworked or buffed heavily
Ok,so lets start out with Fernando his card "Launch" Used to give u 25%more dash range per level,so max was 100% but then Hirez nerfed this so now it gives u 12%per lever which is stypid not only max now is
60% which is not even noticable that much plus it eats up to 5 points from your deck.They have to buff or rework this card so buff should be like 20%per level so max is 100% or rework so everytime u using your fireball it reduce the cooldown on your Charge(F ability)0,6sec per every hit so max is 3sec plus u can hit multiple oponents with it so that would actually be fun)
Nando shield card,after using your Charge u getting 150shield max is 750shield thats terrible because its really litle amount and its really weak,so they shouls buff so it can be at leadt 250per level so u can have 1250more shield after it for 4secs .So it can actually be useful,plus there is a wreck in the game so u gonna have np destroying this shield.
Buck card "Street sweeper"its useless because buck can already load 1 bullet in 0,4secs so u dont have to reaload entire magazine and u can shoot pretty much infinitely.So this card is uselless maybe u can rework so it will give u 5%faster fire rate so it can actually be usefeul max will be 25%which is not even that much but still thats pretty noticable and helps u a lot.
Buck "Giga Siphon" card 8%lifesteal per level this card sucks because its really weak like it should be at least 10-12%per level not just 8,not just but also caut which will give no healing and pretty much no card at all so buff or rework it pls
Here is an idea for rework:So now it will give insta healing on your therapy i know it sounds stypid but its still an idea right?
So now buck will press his Q and get 50hp for just activating therapy and u can increase this amount,so max would be 250hp in an instant,yeah sounds a bit dumb but u see the fact that u can heal in an instant even for 200health is cool,and also get 1000health in 1,5secs(also this card would work with Rapid sustain)
Write your thoughts about wth did i made here and your opinion of what cards should be buffed or rework.
Thank u for reading)
RE: Fernando needs more buffs
@AToxicMuffin Well i kinda agree and disagree with u.So yeah Nando shield have a pretty big cooldown even after the buff is still pretty long,and while chan able to just put up a shield and put it away,while Nando cant actually do that but u see u missed something and that is the utility Fernando Shield have for his team:
1.Its very large shield compare to Chan so Nando can actually defend his teammates so they can even push with it.
2.It has 8000health which is very big for shield compare to every shield in the game Nando shield allways more healthier.
Also the "Utility" Chan ult is pretty strong but it has a pretty big chance of just missing your ult.And if you ult there is a big delay before u can actually get the person you grabbing which means in good case u standing still for about 1,5sec which is enough for some dmg champs to get down to 50% of your health.
While Our boi Nando have ult that can litteraly win you a game if you press it in the right time of course.But even if you press it when your teammate was about to die,u still get a big value from it because u saving your teammate from respawning which saves you at least 15 secs.So u kinda can mess his ult pretty badly.But i actually thunk they should buff his card called "Charge" or idk how its called,so it used to give you 25%(per lever)more range on your F,but then they decided to nerf it so now we have this card 12% (per level)so max is 60% which is terrible.But the fact that he can get grabbed while holding shield pisses me off.I think they should add a card that will give him CC in his shield for 2,5 sec so you wont be able to get grabbed instantly.
RE: Cauterize Mini-Rework?
@a_a Well i kinda ubderstand your thoughts about and i feel the same too like caut is just way too good of an item,so they should nerf it from 30% to 20% but it still should last for 1,5sec like usual,but they also have to nerf rejuvinate too because well you know max caut is 60% but you can buy rej 3 and have only 30% instead of 60,so they gonna have to nerf so its gonna be like this 5%per level yeah sounds kinda bad,but if caut will be nerf this will make rejuvinate less op,so i guess they should berf caut.