@TimbreWolf Thanks for the response. I'm up for the challenge
If you go to my profile you can see other champion concepts I have posted, and I would appreciate your feedback on them.
A champion of the Abyss, an tool used by the Abyssal Lords themselves for destruction and fear, the unknown entity known as "Agara" in their tongue is summoned when specialized victims are the pursuit of the Lords' commands. Known for causing nightmares, dementia and draining the souls of all those who come across him, Agara is sly and swift in the fullest.
Let it be known on how Corvus studies on Agara led to his downfall in sanity. The realization of mortal's and their desperate attempt to gain in power can reach to a limit far beyond what they are capable of, and Agara will be there to punish...
Species: Abyssal Demon
Title: Abyss’ Champion
LMB | Drawn Terrors: Lock onto a single target. From your claw you fire small, bursts of abyssal essences and onto your target, dealing 60 damage every 0.06s within 65 units
of yourself. Changes targets when another enemy either blocks the line from your claw or aim and attack someone else. Ammo: 70
RMB | Overturned: Burst your power into your victim. While locking on and attacking with Drawn Terrors, you Silence the target for 2s. Affected by resilience. CD: 9s
Q | Voided Annul: Summon a fraction of the abyss and anyone within 30 units of you will have all of their items and buffs nullified in effectiveness for 5s. While during this, you are revealed in your visible form and slowed by 10%. CD: 12s after effect ends
F | Mind Daze: Bend the space around you, gaining 20% movement and 20% jump height for 5s, while still invisible. Others will see a bent in light and space as you travel. Still able to attack while traveling. CD: 10s
E | Nightmare Realm: Turn all allies on the map invisible for 8s. During this time, you yourself are visible for enemies to kill. Killing you ends the ult effect. Turn invisible again once the ult is over. Illuminate, reveal effects, burn effects and shooting properties regarding invisibility is still in effect throughout the invisibility. Allies do not leave a footprint trail, and neither do you during the ult.
Voice Line (everyone): “Welcome to my world!”
Movement Passive (Voided Light): Constantly invisible throughout the entire match by default. You leave a trail of demonic footprints that glow purple for 4s after you move. Constantly refreshed the footprints every time you move.
Abyssal Nature: Increase the radius of Q by 50 units, and yourself and allies receive immunity to Cauterize, Wrecker and Bulldozer when inside the radius. Original effect still applies.
Nightmare Demon: Gain an additional 7% movement speed default, increase base hp by 150, and reduce the time it takes for the footprints to dissipate by 2s.
Daemonophobia: Any enemy who sees your visible form will be feared after staring directly at you for 5s, for 2s. This includes revealing.
I wanted a champion that's completely different from the rest. I had an idea of a completely invisible champ and this is where I decided to put that into practice. There is a lot going on with him and I probably missed some explanation I put into the notes, and frankly he's the most indepth in terms of what he actually is out of all my champion concepts I've posted so far! Please ask any questions regarding what he is or how he plays or some blurred areas I didn't thoroughly explain, as I will add on to it. Once again, all feedback is appreciated and check my profile to see the rest of the concepts I've posted!
Daenage pledge themselves in secrecy. "Don't interact with outsiders," "don't let yourself be known,"
"use the wasteland." Rules that set themselves from being just a myth in the lands of Crosswind Hold. After the shattered moon, the darkness crystals turned the once lustful and fruitful land into a barren desert, and the Daenage saw the crystal erected in the dead landscape close to their home. Urrok, curious on what divine intervention has occurred, embarked from his secrecy to see the mystery for himself.
Upon arriving, it spoke to him. Something spoke about the power inside, the limitless he can obtain, and all he had to do, was touch it; and touch it he did before the Darkness inside coated him in shadows. He obtained the power of Shadow Magic, and in this moment he pledged his allegiances to the Darkness and what it plans to conquer.
Faction: Neutral (Darkness)
Title: Darkness’ Champion
LMB | Ethereal Line: Use your unearthly magic and fire a pure black ray of shadows, dealing 380 damage every 0.5s, with a 70 unit range. No fall off damage and can penetrate. 17 ammo.
RMB | Shaded: Morph and boost your friendlies shadow to heal. Friendlies heal for 190hp/s for 5 seconds. CD: 4s
Q | Dark Domain: Connects all allies shadows in the maps to yourself, casting the connected shadow to an orb that every ally heal for 380hp/s for 5s. Stacks with Shaded. CD: 14s
F | Shadow Sprout: Turn ethereal and sprout from a different shadow, either a friendly or enemy. Damage and CC immune while the 1.5s transfer happens as you turn into a black cloud. Unlimited range. CD: 10s
E | Darkness Consume: Consume a single target with their shadow, removing all GUI, Audio, and mirror perspective. This effect lasts for 6s. Must aim perfectly to affect. Missing drops it down to 70% charge.
Voice line (Enemies): “Shadows consume!”
Voice line (Allies): “I control you…”
Healing Passive (Darkness Aura): Enemies over 350 units away from Urrok will receive a 4s blindness effects, with 10s in between each blind effect. This is affected by resilience.
Anti-Bless: Reduce the radius of Darkness Aura 100 units and reduce it’s in between cooldown by 2s.
Daenage Fury: Exiting Shadow Sprout gives 30% damage reduction for 3s.
Ally of Evil: Enemies within 20 units of a friendly being Shaded will receive 10% extra damage until out of range.
This champion was made when the idea of the Darkness existed in the Realm. I wanted to play on the idea of Shadow Magic and how it can affect people, but in both a good and bad way. I enjoyed making him as it was a challenge for myself on how I would operate on champion concepts. This was a major turning point on how all my future concepts would to be structured, in terms of playability, effectiveness, and balance overall with how champions feel, interact and can be used in a competitive nature. As always, give feedback on what you like or dislike about this champion!
Zirek's clan of the Red River Lizard-folk lives secluded and in harmony with the neighboring orcs. Primitive in life style but one of the few advanced Lizard folk communities to contrust complex structures such as huts and gardens and their own village that reflected the orcs, they weren't meant to be seen as a foe. However, despite their intelligence, hide and scaling of this rare Lizard folk breed urged many hunters to cash in some gold.
Zirek was out on a hunt and returned to see an ambush just finish, his mate slaughtered and their daughter impaled with the arrow that belonged to a famous Hunter, who's daughter recently just been cured from a curse. He picked up one of the bows and quivers from one of the dead hunters, realizing it's crystal magic empowering it, and vowed to restore what was taken from his: a daughter for a daughter. Being intelligent, he understood the Common language, and joined the Resistance to get one step closer to revenge.![0_1593225206359_Naga.jpg](Uploading 100%)
Title: Primal Fury
LMB | Scavengers’ Bow: Shoot the arrows from the mysterious crystal bow, dealing 750 damage every 0.8s. Ammo: 8 arrows.
RMB | Unmarked Prey: Spit on your arrow with your sickening body fluid, and cause nausea effect on the enemy hit with the arrow, dealing your 750 damage. CD: 8s.
Q | Predatory: Camouflage your scaling to blend in with the environment around you. Shooting does not expose you, but you do move 20% slower when turning camouflage. A faint haze is present when you camouflage CD: Has an energy bar that is green in color and will deplete overtime when used.
F | Unnatural: Fire a green arrow in a straight line, with a trail that resembles green crystals behind it. Only the user can travel this trail that has a base hp of 1500 that can be broken. Lasts until broken. CD: 8s.
E | Evolution Carcass: Utilize the entire energy of your bow, unleashing a mysterious black arrow in the sky. The arrow stops at its peak after 1.25s of it being released, it explodes into a fury of smaller arrows that cripples enemies when hit. Crippled for 2s and has the nausea effect applied.
Voice line (everyone): “Marfedelom ui zalarthril!” (“Death is natural!” in draconic)
[Pronounced: Mar fee day lum oul sal are thrill]
Movement Passive (Sticky Webbing): Zirek can climb on walls and other surfaces and able to stick onto them for up to 5s (stamina bar regens 10% every 0.4s) as well as climb around on them. He is able to be camouflaged and use all his abilities while on the walls.
Cold Blooded - Remove the slow penalty on Predatory and extend Sticky Webbing by 2s.
Natural Predator - Unmarked Prey also applies a poison effect, draining 500hp in 3s. Allows 3 arrows of the spit to be shot, but extending the cooldown by 3s.
Covenant - Passively regen Predatory by an extra 5% and allows allies to utilize Unnatural.
I wanted a bow champ. As my 5th installment, I thought adding a more realistic combat approach to a further technologically advanced war would be a great idea. I'm all about mixing stealth and sneakiness to potentially a very satisfying feel when you play this champion. He brings in the idea of a "sit and wait" kind of aesthetic, and certainly card would play in the favor to have a certain play style match up perfectly, no matter who you main. As always, feedback would be greatly appreciated!
The ability of having multiple champs will have multiple abilities. Understand that it's not meant to be swapping 24/7. His kit revolves switching in accordance to their best suited needs (Hytren for more close quarters areas and Mooren for bigger, open maps). I balanced the ult so which each ability is used once, and even then you can counter those with resilience or just avoiding him in general, since he's a melee ult.
But know I do understand your point where you had with the comment, and this is just my general explanation of what I had. I might extend the time it takes of swapping people by a few extra seconds, not sure yet.
Tryx'ne, a demon-originated species that mimics humans but aligns with the natural world of creatures, was once the thriving definition of power and order. Trained and raised to practice the forbidden magic of Souls, they were included in the purgatory of the scourges in the dark history of Crosswind Hold. Village after village, they were hunted down for years on end to extinction. Their name soon forgotten in the books and lives and cultures, and it soon they were nothing but a Myth.
That was until Hytren, a survivor of the last burned village, seeing his people die as a child, paired with the archdemon Mooren, who was banished from the Abyss after a confrontation with his rival, Raum. The two of them saw the war as potential to bring back their former glories, and utilized their powers and knowledge to become the most feared, and deadliest, being ever known: the Hybrid.
Title: Forged of Souls
LMB | Soul Daggers: Throw a soul dagger every 0.7s and dealing 700 per hit. 6 ammo.
RMB | Deteriorate: Casts a special soul dagger that connects to the nearest enemy to the projectile. The enemy received 200 damage and obtains the Weakness status effect, lessening all damage from the user by 15%. Lasts 5s. CD: 9s
F | Soul Bind: Soul bond with the nearest enemy or friendly, pulling you over them, launching from your spot. CD: 8s
Q | Soul Exchange: Swaps positions with Mooren. Enemy effects from you persist after changing. CD: 12s
LMB | Corrupted Souls - Fire a Soul Orb every 0.6s, doing 600 damage with 300 AoE.
RMB | Shadow Orbs - Fire off 5 corrupted Soul Orbs in a quick succession, dealing 300 damage each. CD: 8s
F | Ghastly - Dematerialize into a black mass and travel to the friendly of your choosing, going through objects, damage-CC immune. CD: 11s
Q | Soul Exchange - Swap places with Hytren, effects dealt stays while swapping. CD: 12s
(Hytren and Mooren)
E | the Hybrid - Transform into the entity of the Hybrid, a large demonic fox. Gain 10% movement speed and increase up to 3700hp. Killing Blows refreshes your Corruption Gage by 2s while it decreases and you regen 800hp with each killing blow. [uncauterizable] (lasts 6s initially).
Voice line (friendly in Hytren voice): “Don’t stop it!”
Voice line (enemy in Mooren’s voice): “Feasting time!”
LMB | Hybrid Slash - Slash with your claws in an 18 unit range, dealing 800 damage every 0.8s
RMB | Torment Screech - Release a roar that fears any enemies in 30 unit radius for 2s
F | Corrupted Slam - Leap forward and do a Corrupted Slam, dealing 1000 damage in a
small radius (10 units) and stuns for 2s
Q | Malevolent - Release a dark aura burst, blinding any enemy in a 30 unit radius for 2s
Blind, Stun and Fear can only be used once during the ult
6th Sense - Mooren's Ghastly now gives 20% speed with free travel, not able to lock onto friendlies. Also gain x-ray of the map layout and see the vision range of enemies. Extends duration for 2s.
Dark Intervention - Activating Soul Exchange does an AoE projectile for 700 damage where the user aims. Also pulls in enemies within a 20 unit radius towards them
Cacodemon - Hytren’s Deteriorate has no cooldown, infinite duration until death or changed user, but only 1 user can be afflicted by its effect. Also decreases the Weakness effect to 10%.
I wanted a duo champ. Frankly, this would be very cool if implemented right and as my 4th concept, I wanted to try to make my own! Feedback would be much appreciated and I'll get back to making more of these!
Here is Mooren (my friend made him): https://gyazo.com/11975d2aae080f5011e1a7c872e48b33
Legends tell of a tale that an ancient angel from above vanquished the Abyss long ago. By the mere blade of Excalibur, he was the one to set the path towards the prosperity of mortals to reign for centuries on end! Kyner Williams, the true hero that held him high for praise has once again found himself in the predicament that started it all.
The Abyss is free, his understudy Furia is on the front lines, but is in need of help due to lack of proper experience with the powers of the evil ones. That Oracle knows he's a foe, and he shall take back the throne of attention that he once has. He shall become attuned with his own actions, his own ways of thinking, and take part of the fight that he will oversee and foretold a legend that is in his name.
Name: Kyner Williams
Role: Front Line
Species: Human-Pyre Angel
Title: the Blind Justice
LMB | Pyre Excalibur - Swing your Pyre Excalibur to deal damage. 500 every 1s with 18 units of range. Applies 200 burn over 2s when hit.
RMB | Pyremaniac - Do a lunge, doubling the range of your Excalibur. Enemies hit are stunned for 2s. CD: 13 seconds
F | Angelic Leap - Do a burst leap in the air with your wings. Leaves a trail of light fire that burns 150 every second standing in it. Lasts for 3s. CD: 8s
Q | Field of Fire Light - Raise the Pyre Excalibur in the air, summoning a fiery shield of light of 2500hp around you. 30 units from you, a circle surrounds yourself with the height of 25 units. Allies can enter this. You can't attack while using this ability. Duration: 5s, CD: 8s
E | Cursed Purification - Cast a dome around you that traps all enemies inside. Gain 40% damage reduction and 40% damage boost while inside the dome, but get 20% less movement speed. Dome has a radius of 50 units. Lasts 7s
Voice line (friendly/enemy): “Hear the Pyre’s Cry!”
Piercing Fire Light - Pyremaniac now pierces through walls and shields.
Blinding Fire Light - Enemies within Field of Fire Light receive the blindness effect while inside.
Dense Fire Light - Gain 50% DR while Angelic Leap is active.
I wanted a different front line... kind of. I wanted to blend an alternate form of melee with the steadfast frontline that's flexible in many scenarios and pairs well with other champs in the "flow" of things. He's not actually blind, he can see very well. He's "blind" in his own ways and doesn't see any faults in him. This makes him contradictory and yet explains a lot about the Pyre that could go into future lore depth. He's my first fronline concept and I really would like any and all feedback to improve him! You can check my profile for my other concepts, Lockjaugh and Barren, and give thoughts on that as well. I don't have an official art for him, but hopefully I find a good one soon!
@TangAce I've been playing since Fall 2016.
The game is an extremely much better state than it was back then.
I am a veteran player and I fully support you in this conversation. Like yes the servers are shit but like there's people working on it at the very moment with the current AoC and people are just blind to be involve with the community outside of reddit.
HMU on discord: talat#4543.
Ignore the haters. They're people who watch FrostFangs.