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    TTraw

    @TTraw

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    Posts made by TTraw

    • RE: Assembly of Champions 2021 Discussion Thread

      I don't care about AoC but I am very displeased by almost all of what Parallax suggested to the balance. Why would all abilities coming out of weapon be considered a "weapon shot". This complicated too much and buffes things that don't deserve buffs such as Imani's inferno cannon which would become absolutely broken.

      Weapon shots are easily defined: All LMBs, all non-cd RMBs that consume ammo, otherwise all abilities that are stated to be weapon shot in the description. Why make it so inconsistent.

      Why cassie ult would even be affected by resilience wtf. It is not a CC and is already below average....

      So does she want to nerf that Seris card or update the description? I can't tell and if they would cut it in half there would be 0 reasons to use it. It would be that bad.

      Imagine calling 4 cooldowns of Koa hook a "small" cd buff...

      Cherish buff.. do I need to say more?

      Some things are great like making Light Forge card activate only when her beam is on cooldown. I hope she realizes that this should be fixed for all season3+ cards because all cards introduced in that patch work like this one...

      The stealth changes are stupid. They literally added those number ticks with the intention of what she is against lmao.

      While we're at Imani bugs, how about the bug that makes Imani immortal during her ult (easily reproducable) and how her cannon doesn't work half of the time? thx.

      posted in General Discussion
      TTraw
    • RE: Cassie Nerf.

      @PotMaskedMan Except when she was OP she didn't need chronos to do that, now she does. And her sustain was higher (I think - I didn't do maths)/

      posted in Gameplay & Balance Feedback
      TTraw
    • RE: Done with rejuvenate(rage)

      @M3RC3N4RI0 said in Done with rejuvenate(rage):

      hats 1900/sec on a hypothetical 1 second cooldown.

      I require explanation

      posted in General Discussion
      TTraw
    • RE: Seris Outperforming Other Healers

      @InfectedMazuken said in Seris Outperforming Other Healers:

      Seris just has everything a healer could desire, AoE healing, strong single target healing, and a great escape.

      While I won't comment on Seris' effectiveness due to my obvious bias related to playtime on her, I must point out that this is literally opposite of what strong support needs in this game.

      A good support wants to output strong damage, bring powerful utilities and game changing ultimate while outputing enough heals to sustain their team.

      At higher ranks it doesn't matter if your escape is great, and if your heals are super high, aoe or not. Most of the time they want "enough" heals while bringing high carry potential, game changing abilities and qualities.

      That's what I think anyway, interpret it as you will.

      posted in Gameplay & Balance Feedback
      TTraw
    • RE: February Rage Thread

      Playins Seris after the hotfix feels like your Q button is only here to build up your Soul Collector stacks and do nothing else.

      She's not very fun right now and I wished they would revert all those Q changes because they do nothing except make her braindead stun spammer at cost of fun.

      posted in General Discussion
      TTraw
    • RE: Console tier list for supports 4.2

      So does Seris goes back to C? They fixed her Q heal this hotfix 15 -> 8%/stack

      posted in Gameplay & Strategy
      TTraw
    • RE: Seris Rebalancement [Suggestions]

      @Christlike
      This will be season 3 all over again. She felt wonderful at first but when that huge heal nerf was actually implemented she turned into worst feeling state funwise. This literally happened already. Watch the complains arrive the moment they nerf her Q heals.

      And you think she will suck after what I proposed? She will still be effective and fun but actually take some effort and be more balanced. Currently Seris attains top healing w/Mortal Reach with no effort, Soul Collector Charges don't matter, and Agony is absolutely dreadful troll that feels like the patch notes were written on April Fools.

      posted in Gameplay & Balance Feedback
      TTraw
    • RE: Seris Rebalancement [Suggestions]

      She is too good and braindead rn

      posted in Gameplay & Balance Feedback
      TTraw
    • Seris Rebalancement [Suggestions]

      New Seris changes are not very good. Seris is very frustrating to deal with and is way too powerful for a champion that is supposed to be very beginner friendly.

      She still has the same issues she always had, with unbalanced selection of talents and cards, as well being incredibly map specific, but in addition to all that she is extremely overtuned when used properly.

      At the same time I feel like she is going to be not very fun the moment they readjust the values. They actually to forgot nerf the Rend Soul healing output - it still heals Seris for 15% of max health per stack, and I fear that the moment they fix it Seris will be incredibly powerful while not very fun to play at the same time.

      The cards buffs were "nice" but far from enough to ever be considered in loadout. The base kits changes were terrible and remove whatever leftovers of skill she had to use by making her waaaay too forgiving for even a starter champion.

      Since Devs are ready to give her a lot of changes I figured to share some of ideas coming from someone that actually plays the character. I will take a look at pretty much every change they added to Seris this patch, and also look for a way more reasonable way to balance out her talents and cards.


      Click to expand.

      Talents:

      • SOUL COLLECTOR
        • Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2 -> 1% until you die. Stacks up to 15 -> 20 times.
      • MORTAL REACH
        • OLD: Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 25%.
        • NEW: Increase the Projectile Speed of Soul Orbs by 100% but they no longer pierce enemies.
      • AGONY
        • OLD: Rend Soul Stuns enemies for 1.5s when they are afflicted with 4 Soul Charges.
        • NEW: Each Soul Charge you detonate with Rend Soul reduces its cooldown by 0.25s and Stuns the victims for 0.25s per Stack they possesed.

      Base kit:

      • Health increased 2200 -> 2400

      • Soul Orbs (LMB)

        • Damage increased 210 -> 230; (700 -> 766 DPS)
      • Restore Soul (RMB)

        • Duration reduced 1.5 -> 1.25s
        • Time between healing ticks reduced 0.15 -> 0.125s
        • AoE healing reduced 60% -> 50%
      • Rend Soul (Q)

        • Cooldown increased 5 -> 10s
        • Damage per stack increased 60 -> 100
        • Healing increased "8%" -> 15%
      • Shadow Travel

        • Cooldown increased 12 -> 16s

      Cards:

      • Soul Forge

        • OLD: Increase the range from the main target at which Restore Soul's secondary Healing can target allies by {6|6}%.
        • NEW: Increase the initial range of Restore Soul by {10|10}%.
      • Bane

        • Every Soul Orb stack you detonate increases your Movement Speed by {1|1}% for 4s, up to a maximum of 15%.
      • Dusk Walker

        • OLD: Reduce the Cooldown of Shadow Travel by {0.8|0.8}s.
        • NEW: Take flight during Shadow Travel, but reduce its duration by {2.5|-0.5}s
      posted in Gameplay & Balance Feedback
      TTraw
    • RE: I feel its high time we talk rather devs stance on reworks

      Reworks should be only considered when champions entire kit is such a questionable selection of abilities that the slightlest number tweak makes it either too overpowered or underpowered, or if it breaks skill curve.

      Abilities you are complaining about are annoying, and not really a balance issue (althought I would like to rework lian's and lex autoaims because I feel like their kits would be so much better). Any number changes done to them could potentially fix frustration you are having with them, so why even rework them to begin with.

      Reworking a champion from head to toe is a very dealbreaking moment for people that main said character. I am the great example: I stopped playing Overwatch after they reworked Sym since I didn't enjoy her new gameplay. Which is why devs are, and should be, very distanced towards the idea of full kit reworks for champions.

      posted in Miscellaneous Feedback
      TTraw