@Dusklicious said in All Champion's Balance [PC Suggestions]:
Right direction (in the sense these would buff sustain and Tinkerin), but not exactly what I would consider doing. I made a video roughly 3 weeks ago (link here) detailing what I think he needs, Of course this is assuming Wrecker and Bulldozer are buffed which will SURELY happen as long as EM's design team doesn't have brain damage considering the FL meta right now is VERY shield heavy, and of course Io and Imani exist, and I ended up coming to conclusions more along these lines (with some omissions so I don't accidentally break him):
- Increasing Maximum Health from 3400 to 3500. (I don't like the idea of buffing his max health too much as you can still run Brave and Bold to supplement it and I don't feel like he should be made to just absorb damage)
- Increasing his Barricade's health from 3750 to 4500.
- Dome Shield should no longer consume charge until FULLY deployed. (which you pretty much covered this)
- Increasing the scaling of Palisade from (.4/.4)s to (.6/.6)s.
- Increasing the scaling of Bunker from (200/200) to (275/275).
- Healing Station's effects should STACK. (Would very much help defensively with point Archi builds)
- Increasng Tinkerin's damage from 480 to 520 and boosting it's projectile speed by ~15%.
When it comes to the changes I was actually thinking about buffing his shield, but then I realized how "fun" new shieldnando and koa are to go against and instead decided to make barik himself absorb more damage instead.
In these balance changes I am trying not to touch any cards unless they are in dire need of help (Bane, Devout Dexterity, Snake Pit) or if they are very overtuned, which is why you don't see those mentioned anywhere in the Barik section. Barik cards, for the most part, are in lucky spot where they are strong enough there's barely any that would make you throw the game. However I wouldn't mind these buffs you proposed going live.
Except for Healing Station. I might not have played Barik much in season 3, but when I did, I used architectonics religiously and healing station didnt seem to be in need of buffs. I can't imagine the effect stack unless we drop its value a little.
Not sure if 40 extra damage on Tinkerin isn't too much. It is a tank afterall and when Ash received her exact damage shift she went from one of best to throw picks instantly. I honestly would just make sure he can 4tap 2000 hp targets and call it a day. The projectile speed I have no comment on, but I am not sure if it is necessary addition since projectile speeds can change the feel of the weapon and I am sure there are some players that like Tinkerin's speed currently.
@TheDeltaKingGod said in All Champion's Balance [PC Suggestions]:
@TTraw I like the ideas, really good, but about Torvald I think he needs a Rework instead of a buff, I had a post talking about an ideia for a Torvald Rework.
Considering their new champion kit tendencies, I am geniuely afraid of the upcoming rework and thus I am trying to salvage whatever is good about current Torvald so that they dont make his situation even worse.
They actually never tried it you know - make Protection not his main focus in Torv's kit and instead make both Nullify and Recharge you know... good. All buffs and nerfs he received were about his bubble exclusively ever since his first rework and most of the time they turned him into unfun to play against pocket bot. Why not make Bubble strong enough to make an impact, but rare enough to reward Torv for good situational awareness and not "pocket that 1 dps" mentality?
@SomeGuySomeWhere said in All Champion's Balance [PC Suggestions]:
@TTraw Well, I'm not sure about Crashing Waves, but I'm quite positive that Spring Tide was buffed well after the removal of DJL. It's now a (250|250) heal per hit, you can easily see how busted it could be if it was too easy to activate...
I checked his update notes and I saw nothing about Spring Tide buff. So yeah, I don't expect it being too overpowered.