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    Posts made by U1319683871

    • RE: PC Server Lag Improvement Released

      Last night at like, 2AM, was shockingly smooth after the last few horrendous days. I'm noticing something that's happening upon launches is that Paladins is claiming a version mismatch and demanding I attempt to reconnect. First match, as soon as we transitioned from picking characters to beginning to load the map, crashed to desktop. Didn't have a laggy match after that event occurred this time though.

      posted in Official News & Announcements
      U
      U1319683871
    • RE: PC Server Lag Improvement Released

      Haaaa. I'm experiencing this issue hardcore on a fantastic ISP between Ann Arbor and Detroit in Michigan, playing on the NA region, at any odd hour of the day. Every 10 or so seconds, last night when I played 3 matches, I'd lose a solid second AT LEAST. If I was playing something like Maeve I would have been royally screwed, thankfully Raum can just spray and pray and tank hits. Forreal though this is worse than when I played a few weeks ago, and it was pretty bad then too. You can try NA servers, but respond back if you're having the issue there too, like I am.

      posted in Official News & Announcements
      U
      U1319683871
    • RE: Server Lag Update

      So for example, tonight I played from around 10:30PM EST to 11:15ish, 3 matches. NA servers. PC. I didn't time it exactly, because I was more focused on playing the game. But I CONSISTENTLY get the voicelines for the start of the match a whole second late, seeing others already going through the doors, and approximately consistently every 10 seconds or so, I lose at least a half second, up to several whole seconds, and twice, the Paladins application MAJORLY tanked and froze up at one of those seconds of freezing, to the point that Windows thought the application itself was frozen and needed to be force quit (or wait for response, which worked after a few more seconds). SOMETHING that changed with Paladins is wreaking ABSOLUTE havoc with PC installations. Did a Windows 10 network driver or service update occur that y'all need to fix up some better compatibility for? If you aren't seeing/replicating this issue on your own computers or test cluster or such things, do you have a bunch of the software that your average player might have installed? Have you tried having your most expansive-steam-library-possessing technicians or employees attempt to install and uninstall (to not need 10TB of disk space) every game in their library, to see if there's some framework or service installed by any common games that are being hugely incompatible? Can you creat a survey or poll where we can submit our SteamGauge profiles, or a list of general software installed on our PC, so that you can see the common denominator between all of these issues? I stopped playing Overwatch in part because I prefer Paladin's gameplay, and also because of the Hong Kong Protests Blizzard blatantly stood against (Blitzcheung), but this incessant lag is the kind of thing that will make me give up on your "Hero Shooter" and go back to Overwatch or try Valorant or something! Premium currency that paid for a battle pass is doubtless going far less used for all of us PC players because of how unplayable and unenjoyable this is. This kind of ongoing, escalatingly bad performance issue is what will lose your paying customers.
      Sorry it's a rant, but I really want this game to be playable rather than horrendous, and want you to consider different angles or solutions I haven't noticed mentioned in this thread.

      posted in Official News & Announcements
      U
      U1319683871
    • RE: Server Lag Update

      I've been playing in NA on a fantastic internet service and it genuinely feels like every third time I return to Paladins, the lag/latency/crashing/drops issues reach new lows. The other end of the spectrum is every third time I come back it's not... Stellar, but there's no noticeable problem beyond the usual online gaming experience of just a hiccup here and there. The other third is somewhere in between those two, which makes the experience.... 2/3s of the time a bad experience. Bad enough that I think this might be my first post in several years on Paladins forums, if I ever have before >.>
      If the netcode won't hold up at a large scale, you have to redesign the netcode. If it scales, then you just have to keep scaling the hardware and such accordingly. I hope y'all figure out which it is, cuz this is getting obnoxious. ESPECIALLY for those of us who actually use skill-based characters, when we're up against auto-aim characters.

      posted in Official News & Announcements
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      U1319683871