Navigation

    • Login / Register
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    1. Home
    2. U538274618
    U
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    U538274618

    @U538274618

    2
    Reputation
    9
    Posts
    19
    Profile views
    0
    Followers
    0
    Following
    Joined Last Online

    U538274618 Follow

    Posts made by U538274618

    • King of the hill horse

      If the bugs aren't gonna get patched, can you at least remove the Master Riding item on King Of The Hill? That gamemode uses horses only once, but you can waste money on it.

      posted in Gameplay & Balance Feedback
      U
      U538274618
    • RE: Champion choosing

      @Conrad_Max Maybe it could be balanced by only switching on death or by cooldown? I dunno, just thought it would be cool. Especially since this game kinda lacks combos for most champions

      posted in Gameplay & Balance Feedback
      U
      U538274618
    • RE: Champion modifications mid-game

      @Borvik That's a good point, but I feel the item shop is kinda gimmicky, most items dont give a great effect immediately, don't apply well to enemy champions or yourself, and take a reasonable amount of gold to buy. I think that at least you should be able to sell items, it just doesnt feel right to buy utilities like bulldozer or wrecker and get locked into having it. Especially since there is 4 slots and caut is kinda mandatory.

      posted in Gameplay & Balance Feedback
      U
      U538274618
    • Champion modifications mid-game

      I dont know why you're locked into taking one champion and one loadout, but I think gameplay could be more interesting if you could:

      Change champions mid-game. You can't select from the whole unlocked roster, instead you pick another Champion at the beginning and switch at base or with a cooldown.

      Change Loadouts mid-game. I think many players would be satisfied with this compared to the first idea. Theoretically, you could switch loadouts to counterplay a champion you didn't anticipate, or experiment in a real game without sacrificing your play. Naturally, only at base though.

      These are just ideas though, dont take them too serious.

      posted in Gameplay & Balance Feedback
      U
      U538274618
    • RE: Champion choosing

      @Mubher Thats why I think it would be nice if you could select 2 champions or something and switch out

      posted in Gameplay & Balance Feedback
      U
      U538274618
    • RE: Shop Suggestions

      I like these ideas. I feel like we should be able to sell items or at least undo so we can have some more adaptive shop play. Also more sources for credits would be nice too, I've played many a losing game and barely survived because I couldn't get some important items.

      posted in Gameplay & Balance Feedback
      U
      U538274618
    • Vivian balancing

      Id like to start this off by saying I'm on console. Vivian is kind of a one trick pony and is super aggrivating to deal with because she has this build that allows her to shoot people with infinite ammo, this by itself is fine, but she only has to shoot to do good in a game. She adds so muh pressure by standing there and shooting, but at the same time she has abilites that help her stand there and shoot. With this build, she synergizes too well with Champions who control space. Most Vivian players I know don't even use Sensor drone, which is a very useful ability.

      In my opinion, the best ways to fix her would be to balance precision sights by making the slow stack with the gun up to 65-80% so she would be forced to stop aiming to regain some mobility, and give her a card that gives her a speed boost when reflector shield is active so she would have to rely on it more. This way, she has to deal with pressure better, use her drones to cover herself and the objective, and will have to make a decison to play offensive, or save Reflector Shield to get away.

      posted in Gameplay & Balance Feedback
      U
      U538274618
    • RE: Buffing Androxus

      @U538274618 its just too easy to exhaust his options in a 1v1 environment too.

      posted in Gameplay & Balance Feedback
      U
      U538274618
    • Buffing Androxus

      Basically, the meta of Androxus has changed since the latest version and I feel he may not stack up in the same way he used to. He relies hard on Nether Step because he has nothing to boost his speed, and still doesn't deal much damage.

      For his main weapon, His regular revolver should have a tighter spread. His talent Cursed Revolver helps this but changes his best strengths. While normally, when he is in range, he can slap the trigger and get good damage, it is risky and is balanced by the other talents. His damage with Cursed Revolver is serviceable but would be better if he had less damage falloff exclusively here. This talent would also be synergize better with a card that increases ammo capacity.

      His Godslayer talent is underwhelming because the other talents mix in big chunks of damage into his main kit, while Reversal still has a huge cooldown. Godslayer would feel more worthwhile if:

      1. Reversal has a bigger projectile size (or another change to help land the attack).
      2. Change Godslayer to this: Reversal starts off with 800 damage and always fires back, but absorbs less damage overall.

      I think Defiant Fist holds its own but having some extra damage to charge, say 115% extra damage would be nice. This naturally influences the shots it takes to kill, so you have to prepare more before rushing in.

      As for abilities and cards, not much needs to change.

      Defiance: The ability works well, I just feel like the animation should play faster, or one of his cards could give you a short lasting speed boost when defiance hits.

      Reversal: Make it easier to hit or change Godslayer. Reversal would also make Nether Step more useful if it made you move faster while it was active.

      Nether Step: I think this is his biggest weakness as of now. A ten second cooldown is much, when you have to manage the 4 second usage time, also without any other form of speed boost besides Elusive. How I'd go about making it better is changing the speed boost of Elusive to 15% every level for 1.5 seconds. Change Featherweight to make it so every second Androxus is gliding, cooldowns are reduced by x amount. Giving Nether Step an alternate purpose could also work, such as making anyone you pass through take 300 damage, but retaining the 10 second cooldown.
      The easiest way to improve it is to reduce the cooldown to maybe about 8 seconds, and active time to 6 seconds, or make it charge based like Kinessa's mines.

      posted in Gameplay & Balance Feedback
      U
      U538274618