@JackXombi People just dont want my blue boy becoming meta

Warmstuff
@Warmstuff
Posts made by Warmstuff
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RE: Grohk MAJOR changes
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RE: Grohk MAJOR changes
@HeartQueen I know right. His "support" part of him isnt that good in terms if healing
You should see how many times people get angry with me because they arent getting enough heals lololol.
I will keep using him as a solo heal until more people ask for a buff to him XD
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RE: Grohk MAJOR changes
@JackXombi I wish he could get that back
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RE: Grohk MAJOR changes
@Carlolrac555 The thing is, Grohk has always been a hybrid champion capable of doing both healing ( albeit very little ) and some decent damage. And honestly like I said, he doesnt need a damage change. What he DOES need is a more healing based approach. This is why in his above adjusted healing talent (Spirits Domain) it changes his Ult Fire to a healing ability. He sacrifices damage for some healing.
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RE: Grohk MAJOR changes
@Carlolrac555 If he is using the Maelstorm talent he should be a force to reckon with. And resilience would counter it fast fast.
Remember, his healing with this talent aint the greatest so it would not be too strong.
Also! His super only affects 3 people at once, be it enemy or team mates.
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RE: Grohk MAJOR changes
@Carlolrac555 Well to be honest, his damage talent would for the most part remain the same. The Maelstorm talent would just focus on his ult more. Thats it!
The rest of the changes mainly affect the healing side of him.
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RE: Grohk MAJOR changes
@Carlolrac555 I know! The awesome thing is, in the above changes to Maelstorm, he would keep his damage and get a small buff to his Ult.
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Grohk MAJOR changes
Please consider the following changes/buffs for Grohk. I think its about time our blue boy gets some crazy changes:
-Change totem cooldown to 5 seconds. You may still deploy 2.
-Totem now heals for 450 health every 1 second for 5 seconds.
-Totem healing range is now 40 units and updated vfx for team mates to see when they are standing in a totem.
-Spirits Domain talent will now increase target acquisition on team mates.-Introduced some new cards:
'Massive storm' Increases the radius of the totem by {10%|10%}.
'Blue Brother' Totem will now heal for an additional {2%|2%} of the targets max health per second.
'Chieftain' Allies Max health is increased by {2%|2%} while standing in a totem. Does not stack with 2 totems.
'Immortal arena' Totem now reduces cauterize by {5%|5%}. Does NOT stack with 2 totems.
'Group work' Totem heals for {0.5%|0.5%} more for every team mate standing in the totem.Talents:
Spirits domain- Now increase the healing affect the longer you hold it on a team mate. Max ammo count is also increased by 30%. Your shock pulse will no longer deal damage but will instead bounce of off allies healing them for 150 health per bounce and will bounce 10 times.
Maelstorm-Ultimate charge rate increased by 20%. Additionally, the slow effect is increased to 80%.
New Talent- Shrine
You now summon 1 huge totem with double the range, healing capabilities, health and duration. The cooldown is now 12 seconds.
These changes are designed to make Grohk feel more like a healer who focuses on teamwork and grouping up. All 3 talents can be used for different things and all 3 provide various different playstyles. Example, want a big burst of heal? Than run Shrine. A huge totem which would heal for 9000 health over 10 seconds. Enemies would need to immediately hunt it down to prevent such bursty heals. Remember though that the cooldown of this totem is much greater than a single totem.
Want to support your team from afar? Run Spirits Domain. This talent gives you a larger "heal resource" at the cost of damage. This is because your damage ability is replaced by a healing chain.