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    Yachiyo

    @Yachiyo

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    Posts made by Yachiyo

    • Ying Balance Changes - Changes An Old Ying Main Wants.

      Primary Fire - Illusory Mirror: Hitting all 5 shots now grants a 50 extra damage bonus.

      Secondary Fire - Shatter: No changes.

      Ability 1 - Illusion: Reduce the wait time of healing from 1.6s -> 1.2s

      Ability 2 - Dimensional Link: Reduce the postfire from 0.5s -> 0.2s

      Default Talent - Focusing Lens: OLD: Hitting all 5 shots grants a 200 extra damage bonus.
      NEW: Illusions heal for 20% less but can target 2 allies at once. Renamed to Lifelike.

      Second Talent - Life Exchange: Reduce the healing from 700 -> 600.

      Second Talent Alternative - Life Exchange: OLD: Shatter now heals your target for 700.
      NEW: Shattering now focuses your illusions (in sight and range) beams on your mirror, and you reflect it, dealing 400 damage or healing per illusion. Increase shatters cooldown by 4s. Renamed to Focusing Lens. (Not original idea, but i really loved it. Credits to the creator, cant find him again. Though I added a few things to it.)

      Third Talent - Resonance: No changes.


      I saw that Hi-Rez lately nerfed her illusions a lot due to Life Exchange. However, the issue here is Life Exchange, not her illusions. By nerfing her illusions, they make ying overall a way worse healer and Life Exchange on par with other healers. IMO, Ying is a healer that is kind of area - heal over time type of healer, not some burst healer. Ying is best at multi tasking and can sacrifice healing for a great boost of ultimate and damage. Life Exchange takes that away. Instead of Life Exchange, the new Focusing Lens would function way better, giving her more healing while not taking her damaging capability away. Ying is an excellent aggressive support. Life Exchange takes away that. Life Exchange isn't Ying, its another new champion.

      I don't want Life Exchange to be removed, i just want non-LE ying to be also viable healer so I don't have to be forced to use LE in ranked.

      posted in Gameplay & Balance Feedback
      Y
      Yachiyo
    • RE: Provision to kick players in Ranks.

      @Dyazon I agree with others. I am a Resonance Ying main, and it hurts to see people quickly assume i am "dps". Just because my talent doesnt directly boost healing doesnt mean im going full dps (Resonance boosts not only dps but also healing. It is a very complex talent. It brings Ying's skill ceiling way too high.). But because i didnt pick LE that would literally do nothing mid-end game (srsly 175 - 300 burst healing wont save anyone) and be irrelevant, people complain. But of course, at the end, i almost always have top healing (if not its something very close to the one who got top) and im mostly third at dps.

      So what you suggest would take away players that are creative and can make/find new strategies. People always complain to me "no healing", but they cant say anything when the match ends because i clearly healed. Not every Resonance player is doing the same mistake on shattering illusions you know. Nvm, this was my rant. It would also take away Dambas and Serises who pick talents that dont boost their heal directly. Seriously, Mortal Reach is very bad imo, Soul Collector is way better in every way. More survivability for the healer so she cant get flanked easily, more dps so she can protect herself better and help with dps end-game when her healing is weaker. She still gets her healing very quickly and does heal a lot, but becomes less healbotty and requires to multi-task.

      posted in Gameplay & Balance Feedback
      Y
      Yachiyo
    • RE: forum people's rank

      I'm not playing ranked these days because I main Resonance Ying. Before im completely confident in my skill as a solo Resonance Ying, i probably wont start ranked again. Or start when Corvus is in ranked. (but still Resonance Ying best support)

      posted in General Discussion
      Y
      Yachiyo
    • It's Time To Take Charge (Paladins 2.0)

      I won't get in my or the games history. Everyone knows it or can find it anywhere.

      I love this game. That is very apparent. I literally love the games style, gameplay, and even the unrefined lore (you can come up with some crazy lore theories, only if they were true tho. Like the game has lore potential, the game has potential all over.)

      But ofcourse, bugs. Server lags. The killers of this game. Unknown codes left by the old developers. New developers struggling to keep the strings together... Most features being removed, reworked, changed because no other solutions exist. Unreal Engine 3.

      I think its time to move on. After Vora is released, i think its time to stop continuing Paladins. We desperately need Paladins 2.0 (or as i like to imagine "Paladins: Champions Of The Realm Reborn"). We need this game to be created from scratch again. We need this game to be with unreal engine 4, cleaner codes and optimality. I heard the old unused functions codes are still lurking around in this game... why not remove it altogether? Spaghetti codes (or as i heard). However they need the money to work on this game from scratch. And it doesn't simply come.

      The game doesnt need to be changed entirely, the same game. Same visuals, same gameplay mechanics. Just cleaner codes and with upgraded software/systems. How about we make the game a b2p? I'd literally buy this game, and i think many can agree too (players just playing because this game is free- please find a game you TRULY enjoy). Make a donations thing? Maybe people could get extra cosmetic items depending on the amount they donated, or a discount to the b2p game depending on the amount they donated when it is released?

      If this really happens, it is worth every single second of wait and every single coin donated. This game is legendary, in concept. If it was mechanically stable enough, i dont think there will be anyone that didnt hear about Paladins.

      So for me what should happen is;

      1- After releasing Vora and the next battlepass, announce that Paladins will be discontinued. Keep the servers up and maybe make events based on people donating money.
      2- Work Paladins Reborn from scratch.
      3- Have some sort of donation system, that players could donate how much they want to. (And give them prizes or discounts later on based on their donation amount maybe)
      4- Announce the shut down date of Paladins when Paladins Reborn is ready.
      5- Launch Paladins Reborn either as b2p or f2p.

      Is the chance of this happening really low? Or is this doable? I really want them to step up in this direction. We need a new, refined and fresh Paladins.

      posted in General Discussion
      Y
      Yachiyo
    • RE: Tank items

      @KicsitCsicska Uhhh, i don't know if you even read my post. It wasn't about Furia, Vivian and Morale Boost.

      The reason why other classes champions hp is more valuable is because its short and other classes than tanks dont have as much sustain as they have. You can kill them faster than a tank and gain more value from it than killing a tank. Thats why tank exists. Their hp is less valuable than others, so they need to protect their allies as tanks. Thats the whole point of it.

      posted in Gameplay & Balance Feedback
      Y
      Yachiyo
    • RE: Jenos [Suggestions]

      @TTraw I love every change made to Jenos here. I really think this is a very good balance change. However, i want to nerf it and buff it to my own a little. Btw loved the new Luminary, we need more attention towards his Stellar Wind.

      Talents
      Binary Star
      -Reduce the ammo reduction count from 10 to 5.

      Base Kit
      Star Splitter
      -Retain 30 ammo.
      Astral Mark
      -Heal/sec decreased 220 -> 200.
      -Duration decreased 12s -> 10s.

      Cards
      Retrograde
      OLDER: Reduce Cooldown of Astral Mark by {0.4|0.4}s.
      OLD: Allies affected by your astral mark deal {1|1}% increased weapon damage.
      NEW: Apply a {45/45} health shield to your target for 2s upon activation.
      OPTION 2: Grant {2|2}% movement speed to allies affected by your astral mark.

      posted in Gameplay & Balance Feedback
      Y
      Yachiyo
    • RE: Tank items

      @KicsitCsicska I think over-complicating Life Rip is a bad idea. It gives 30% of your damage back as hp. It is a simple and effective item.

      -Supports have healing abilites and other various CC to assist their teammates, but lack the damage and sustain
      -Damages have dps and cc abilities to help eliminate enemies, help the team get the control of the battle but lack the sustain and mobility
      -Flanks have quick burst dps and high mobility, but lack the sustain
      -Tanks have great sustain and cc abilities to help gain charge of the battle, but lack the dps.

      So it is normal for Life Rip to work better on flank and damage champions, while not so on supports and tanks. However, Morale Boost works better for supports and tanks, because their ultimates are valuable and supportive to the team, allowing to make openings in the enemy team or to bring your team back from 1 hp to 100%. (this was an example)

      Also, items boost your loadouts. So yes a furia might need nimble more than a cassie, but a vivian could also utilize nimble. It all depends on the champion themselves, and their loadout.

      So, in short, tanks already have sustain in their base, and dont need twice the life rip to be able to sustain themselves even more. Dps and flanks are far more squishy than tanks, and need to benefit more from life rip / kill to heal to be able to sustain themselves because they dont have sustain in their base.

      posted in Gameplay & Balance Feedback
      Y
      Yachiyo
    • RE: Moji's cards

      @KicsitCsicska said in Moji's cards:

      @Yachiyo said in Moji's cards:

      Symbiotic isn't op, it is her only form of sustain to counter her big hitbox and lack of mobility.

      So you write this card is the only way to compensate her bad base kit. So you have to use it for make her viable. Well, this is the case when the champion needs base kit buff, and nerf the card. Coz if you have to use this card than it is OP.
      This is why I suggested to nerf the card and reduce her hitbox size. So you won't have to use this card in a viable loadout.

      I'm happy that you agree with the others 🙂

      I don't know how they can reduce her hitbox size without changing her model. It is going to be very hard and probably not happen. The solution would be to increase her base health. You don't have to use Symbiotic, but its pretty much mandatory because she has so many healing sources and it just boosts your survivability more than other cards can. However, if this card gets nerfed, they need to buff her other cards, like the dr cards or let the cards heal for more. The reason Pip got nerfed is because the potion used to heal 1200 instantly already, and a 50% meant you almost had a Mega Potion talent for yourself in your pocket. Moji isn't like that. She doesn't have insane burst heals, but she has more "heal over time" heals. If they specifically nerf Symbiotic, i think a buff to Toot/Cozy would be very good.

      BTW, make her Snack Attack health packs more visible for allies. Add a sound effect, make the health pack bigger add extra visual effects or something but make it so that allies notice a health pack is available for them to pick. Most allies dont see the health pack and go away with half hp.

      posted in Gameplay & Balance Feedback
      Y
      Yachiyo
    • RE: Ying Card + Talent Rework

      @HeartQueen Just to tell, the nerf did hurt her very much yes but you can still detonate 7 (or 8 with chronos) illusions with one use of her dimensional link. It isn't impossible and im using Spring Forward 4.

      posted in Gameplay & Balance Feedback
      Y
      Yachiyo
    • RE: Moji's cards

      I main Moji too, alongside Ying and I can tell you, you are wrong and right in some stuff.

      Symbiotic isn't op, it is her only form of sustain to counter her big hitbox and lack of mobility.

      I'm always supporting for Moji to be more supportive. And i like your approach with Boop.

      I agree with Harmonious, i don't think its worth running when there are way better cards to invest in. I think even a 5% scaling could be good.

      Morning Breath doesn't give you ultimate charge. Her ultimate isn't the weakest. The target can survive but think about this, they can't get healed or damaged so they will revert back to their old hp, if the target was low, they will still be low. And because they are in cookie form, they cant do anything. So using it on an ulting Kinessa to prevent her getting kills is just an example how useful her ult can be even if failed to eat.

      I agree with Will-o-The-Wisp. 5% is too low for a character that has low mobility and huge hitbox. Either 10% scaling, or double the duration would be good.

      Wobbles is yeah, not worth it. But if it was 12% it could be very powerful. It is kind of hard to balance, but buffing it would make Moji op.

      posted in Gameplay & Balance Feedback
      Y
      Yachiyo